AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games in Europe Q2 2022 Performance
Discover the performance trends of the top 5 fidget toys games in Europe during the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fidget toys games in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a steady decline in weekly revenue from $3.7K at the end of March to around $2.3K in mid-May, before rebounding to $3.6K by the end of June. Weekly downloads experienced a significant spike, peaking at 18.2K in mid-May, and ended the quarter at 4.2K. The app maintained a robust weekly active user base, peaking at 41.5K in late May and stabilizing around 32.8K by the end of June.
Antistress - Relaxing games by Moreno Maio exhibited consistent performance in weekly downloads, averaging around 200K throughout the quarter. Weekly revenue remained relatively stable, fluctuating between $300 and $550. The app's weekly active users peaked at 1.8M at the end of May and saw a slight decrease to 1.7M by the end of June.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD experienced a sharp decline in weekly downloads from 165.4K at the end of March to just over 10K by the end of June. Weekly revenue followed a similar downward trend, starting at $361 and dropping to $165. Active users also decreased from 290K to around 68K over the quarter.
Fidget Spinner by Ketchapp showed modest weekly download numbers, fluctuating between 460 and 745. Weekly revenue was relatively low but saw a gradual increase from $116 to $191 by the end of June. Active users remained stable around the 2K mark throughout the quarter.
Fidget Toys 3D from Tran Dinh Hung saw a significant increase in weekly downloads, peaking at 213K at the end of June. Weekly revenue showed a slight upward trend, reaching $107 by the end of June. The app's weekly active users also saw growth, peaking at 676K by the end of the quarter, reflecting a steady increase in user engagement.
For more insights and detailed analytics on app performance, visit Sensor Tower.